AI Insights · Timothy · April 2024
Top 5 City Building Games on Android in Romania Q1 2024
In Q1 2024, the top city-building games on Android in Romania showed varied performance in downloads, revenue, and active users.
In Q1 2024, the top city-building games on Android in Romania exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of the leading five games:
States Builder: Trade Empire from SayGames Ltd started the quarter with approximately 3.8K weekly downloads, peaking at nearly 4K by the end of January. However, downloads gradually declined, reaching around 1.4K in the final week of March. Weekly active users saw a peak of 6.3K at the end of January before settling around 5.2K by the end of the quarter. Revenue was minimal, with a brief spike to $29 in the first week of January.
Transport Tycoon Empire: City by Alda Games experienced fluctuating downloads, starting at approximately 2.2K and ending the quarter at just over 1K. Weekly active users followed a similar pattern, peaking at 4.4K in early January and dropping to around 3K by the end of March. Revenue saw a noteworthy peak of $179 in mid-February, although it dropped to $14 by the last week of March.
Global City: Building Games from MY.GAMES B.V. showed significant growth in weekly downloads, starting at 465 and peaking at 1.8K by the end of February. Active users also increased, reaching a high of 3.1K in late February. Revenue varied, with a peak of $210 in mid-January and a low of $0 in mid-February, before stabilizing at around $110 by the end of March.
Megapolis: City Building Sim from Social Quantum Ltd maintained a steady download rate of around 845 at the start of January, with minor fluctuations, ending at approximately 555. Active users saw a slight decline from 2.8K to 2.4K over the quarter. Revenue remained minimal, with only a brief increase to $96 in the second week of January.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES showed varied performance in downloads, starting at 293 and peaking at 720 in late February. Active users followed a similar trend, with an initial 700, peaking at 1K in late February, and ending at 541. Revenue data was not available for this game throughout the quarter.
For more detailed insights and data, visit Sensor Tower.